controller: make controller info printout more useful
This has a lot more relevant information now. Anyway, this has been tested on real hardware, and it appears to work pretty well. I am considering changing the control loop so that it isn't always operating on stale feedback (two LabJack calls per loop when actively controlling pointing). Also the calibration routines need to be implemented.
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@ -180,7 +180,21 @@ const Controller = struct {
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};
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}
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fn signDeadzone(offset: f64, deadzone: f64) enum { negative, zero, positive } {
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const Sign = enum {
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negative,
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zero,
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positive,
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pub fn symbol(self: Sign) u8 {
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return switch (self) {
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.negative => '-',
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.zero => '=',
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.positive => '+',
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};
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}
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};
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fn signDeadzone(offset: f64, deadzone: f64) Sign {
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return if (@abs(offset) < deadzone)
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.zero
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else if (offset < 0)
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@ -224,11 +238,23 @@ const Controller = struct {
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drive_signal[config.controller.elevation_outputs.increase.io] = elsign == .positive;
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drive_signal[config.controller.elevation_outputs.decrease.io] = elsign == .negative;
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log.info("drive: az = {s}, el = {s}. outputs: {any}", .{ @tagName(azsign), @tagName(elsign), drive_signal });
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const raw = try self.labjack.readAnalogWriteDigital(2, inputs, drive_signal, true);
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const angles = lerpAndOffsetAngles(raw);
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return lerpAndOffsetAngles(raw);
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log.info(
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"az: {d:.1}° ({d:.2} V) {d:.1}° => {c}, el: {d:.1}° ({d:.2} V) {d:.1}° => {c}",
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.{
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angles.azimuth,
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raw[0].voltage,
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pos_error.azimuth,
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azsign.symbol(),
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angles.elevation,
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raw[1].voltage,
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pos_error.elevation,
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elsign.symbol(),
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},
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);
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return angles;
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}
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fn run(self: *Controller) !void {
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