connection: add additional tests and fix various bindings

If you think these unit tests look crappy, that's because they are.
Actual behavioral tests are pretty much exclusively relying on the
underlying C library being well-tested, so all these tests are really
trying to do is ref the bindings in our endpoints to make sure there
aren't any compilation issues with them. Obviously this is making a
difference, since a variety of issues have been found and addressed as
a result.
This commit is contained in:
2023-09-02 21:56:40 -07:00
parent d541e1e759
commit dfb6d10277
2 changed files with 86 additions and 18 deletions

View File

@@ -48,9 +48,57 @@ test "nats.Connection.connectTo" {
const connection = try nats.Connection.connectTo("nats://user:password@127.0.0.1:4222");
defer connection.destroy();
connection.close();
}
}
test "nats.Connection" {
var server = try util.TestServer.launch(.{});
defer server.stop();
try nats.init(nats.default_spin_count);
defer nats.deinit();
const connection = try nats.Connection.connectTo(nats.default_server_url);
defer connection.destroy();
_ = connection.isClosed();
_ = connection.isReconnecting();
_ = connection.getStatus();
_ = connection.bytesBuffered();
try connection.flush();
try connection.flushTimeout(100);
_ = connection.getMaxPayload();
_ = try connection.getStats();
{
// id is 56 bytes plus terminating zero
var buf = [_]u8{0} ** 57;
_ = try connection.getConnectedUrl(&buf);
_ = try connection.getConnectedServerId(&buf);
}
{
var servers = try connection.getServers();
defer servers.deinit();
var discovered = try connection.getDiscoveredServers();
defer discovered.deinit();
}
_ = connection.getLastError();
_ = try connection.getClientId();
// our connection does not have a JWT, so this call will always fail
_ = connection.sign("greetings") catch {};
_ = try connection.getLocalIpAndPort();
_ = connection.getRtt() catch {};
_ = connection.hasHeaderSupport();
// this closes the connection, but it does not block until the connection is closed,
// which can result in nondeterministic behavior for calls after this one.
try connection.drain();
// this will return error.ConnectionClosed if the connection is already closed, so
// don't expect this to be error free.
connection.drainTimeout(1000) catch {};
}
fn reconnectDelayHandler(userdata: *u32, connection: *nats.Connection, attempts: c_int) i64 {
_ = userdata;
_ = connection;