const Cell = @import("../Cell.zig"); const Window = @import("../Window.zig"); const Style = Cell.Style; const Character = Cell.Character; const horizontal = Character{ .grapheme = "─", .width = 1 }; const vertical = Character{ .grapheme = "│", .width = 1 }; const top_left = Character{ .grapheme = "╭", .width = 1 }; const top_right = Character{ .grapheme = "╮", .width = 1 }; const bottom_right = Character{ .grapheme = "╯", .width = 1 }; const bottom_left = Character{ .grapheme = "╰", .width = 1 }; pub fn all(win: Window, style: Style) Window { const h = win.height; const w = win.width; win.writeCell(0, 0, .{ .char = top_left, .style = style }); win.writeCell(0, h -| 1, .{ .char = bottom_left, .style = style }); win.writeCell(w -| 1, 0, .{ .char = top_right, .style = style }); win.writeCell(w -| 1, h -| 1, .{ .char = bottom_right, .style = style }); var i: usize = 1; while (i < (h -| 1)) : (i += 1) { win.writeCell(0, i, .{ .char = vertical, .style = style }); win.writeCell(w -| 1, i, .{ .char = vertical, .style = style }); } i = 1; while (i < w -| 1) : (i += 1) { win.writeCell(i, 0, .{ .char = horizontal, .style = style }); win.writeCell(i, h -| 1, .{ .char = horizontal, .style = style }); } return win.initChild(1, 1, .{ .limit = w -| 2 }, .{ .limit = h -| 2 }); } pub fn right(win: Window, style: Style) Window { const h = win.height; const w = win.width; var i: usize = 0; while (i < h) : (i += 1) { win.writeCell(w -| 1, i, .{ .char = vertical, .style = style }); } return win.initChild(0, 0, .{ .limit = w -| 1 }, .expand); } pub fn bottom(win: Window, style: Style) Window { const h = win.height; const w = win.width; var i: usize = 0; while (i < w) : (i += 1) { win.writeCell(i, h -| 1, .{ .char = horizontal, .style = style }); } return win.initChild(0, 0, .expand, .{ .limit = h -| 1 }); }