main: full redraw on initial connection
This seems to help if rotint is started before rotctld (which just crashes on mac).
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7bdea9644c
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@ -121,6 +121,8 @@ pub const RotInt = struct {
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self.warn("rotator connected", .{});
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self.warn("rotator connected", .{});
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self.sendRotatorCommand(.get_position);
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self.sendRotatorCommand(.get_position);
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self.state = .rotator_connected;
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self.state = .rotator_connected;
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self.vx.queueRefresh();
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self.draw() catch {};
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},
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},
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.rotator_ready => if (self.state == .rotator_connected) {
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.rotator_ready => if (self.state == .rotator_connected) {
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self.warn("rotator ready", .{});
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self.warn("rotator ready", .{});
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@ -218,7 +218,9 @@ pub const Client = struct {
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_ = result catch |err| {
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_ = result catch |err| {
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self.rotint.warn("connect failed {}", .{err});
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self.rotint.warn("connect failed {}", .{err});
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// retry bayeb
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// Note: this loops instantaneously if the target address is on localhost
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// and is not being listened on. Actually just straight up crashes on macOS.
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// Probably need to use a timer to handle this better
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return .rearm;
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return .rearm;
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};
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};
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