NOCLIP/source/meta.zig
torque facda65271
help: start grinding away at help text generation
I am resisting the urge to try to codegolf this into fewer lines. It's
going to end up being a sprawl, but it is what it is. The main part of
this that will actually require intelligent thought is the column
wrapping and alignment. I think I will probably be implementing a
custom writer style thing to handle that.

There are a lot of annoying loose odds and ends here. Choice types
should list all the choices. But we can't necessarily assume that an
enum-typed parameter is a choice type (only if it uses the default
converter). Perhaps the conversion stuff should be turned into an
interface that can also be responsible for converting the default
value and providing additional information. For now I will probably
just hack it so that I can move on to other things.
2023-04-06 18:31:29 -07:00

282 lines
9.3 KiB
Zig

const std = @import("std");
const StructField = std.builtin.Type.StructField;
/// Given a type and a struct literal of defaults to add, this function creates
/// a simulacrum type with additional defaults set on its fields.
///
/// This function cannot remove default values from fields, but it can add some
/// to fields that don't have them, and it can overwrite existing defaults
pub fn UpdateDefaults(comptime input: type, comptime defaults: anytype) type {
comptime {
const inputInfo = @typeInfo(input);
const fieldcount = switch (inputInfo) {
.Struct => |spec| blk: {
if (spec.decls.len > 0) {
@compileError("UpdateDefaults only works on structs " ++
"without decls due to limitations in @Type.");
}
break :blk spec.fields.len;
},
else => @compileError("can only add default value to struct type"),
};
var fields: [fieldcount]StructField = undefined;
for (inputInfo.Struct.fields, 0..) |field, idx| {
fields[idx] = .{
.name = field.name,
.field_type = field.field_type,
// the cast ostensibly does type checking for us. It also makes
// setting null defaults work, and it converts comptime_int to
// the appropriate type, which is nice for ergonomics. Not sure
// if it introduces weird edge cases. Probably it's fine?
.default_value = if (@hasField(@TypeOf(defaults), field.name))
@ptrCast(?*const anyopaque, &@as(field.field_type, @field(defaults, field.name)))
else
field.default_value,
.is_comptime = field.is_comptime,
.alignment = field.alignment,
};
}
return @Type(.{ .Struct = .{
.layout = inputInfo.Struct.layout,
.backing_integer = inputInfo.Struct.backing_integer,
.fields = &fields,
.decls = inputInfo.Struct.decls,
.is_tuple = inputInfo.Struct.is_tuple,
} });
}
}
pub fn enum_length(comptime T: type) comptime_int {
return @typeInfo(T).Enum.fields.len;
}
pub fn ComptimeWriter(
comptime Context: type,
comptime writeFn: fn (comptime context: Context, comptime bytes: []const u8) error{}!usize,
) type {
return struct {
context: Context,
const Self = @This();
pub const Error = error{};
pub fn write(comptime self: Self, comptime bytes: []const u8) Error!usize {
return writeFn(self.context, bytes);
}
pub fn writeAll(comptime self: Self, comptime bytes: []const u8) Error!void {
var index: usize = 0;
while (index != bytes.len) {
index += try self.write(bytes[index..]);
}
}
pub fn print(comptime self: Self, comptime format: []const u8, args: anytype) Error!void {
return std.fmt.format(self, format, args) catch @compileError("woah");
}
pub fn writeByte(comptime self: Self, byte: u8) Error!void {
const array = [1]u8{byte};
return self.writeAll(&array);
}
pub fn writeByteNTimes(comptime self: Self, byte: u8, n: usize) Error!void {
var bytes: [256]u8 = undefined;
std.mem.set(u8, bytes[0..], byte);
var remaining: usize = n;
while (remaining > 0) {
const to_write = std.math.min(remaining, bytes.len);
try self.writeAll(bytes[0..to_write]);
remaining -= to_write;
}
}
};
}
pub const ComptimeSliceBuffer = struct {
buffer: []const u8 = &[_]u8{},
const Writer = ComptimeWriter(*@This(), appendslice);
pub fn writer(comptime self: *@This()) Writer {
return .{ .context = self };
}
fn appendslice(comptime self: *@This(), comptime bytes: []const u8) error{}!usize {
self.buffer = self.buffer ++ bytes;
return bytes.len;
}
};
pub fn SliceIterator(comptime T: type) type {
// could be expanded to use std.meta.Elem, perhaps
const ResultType = std.meta.Child(T);
return struct {
index: usize,
data: T,
pub const InitError = error{};
pub fn wrap(value: T) @This() {
return @This(){ .index = 0, .data = value };
}
pub fn next(self: *@This()) ?ResultType {
if (self.index == self.data.len) return null;
defer self.index += 1;
return self.data[self.index];
}
pub fn peek(self: *@This()) ?ResultType {
if (self.index == self.data.len) return null;
return self.data[self.index];
}
pub fn rewind(self: *@This()) void {
if (self.index == 0) return;
self.index -= 1;
}
pub fn skip(self: *@This()) void {
if (self.index == self.data.len) return;
self.index += 1;
}
};
}
pub fn copy_struct(comptime T: type, source: T, field_overrides: anytype) T {
var result: T = undefined;
comptime inline for (@typeInfo(@TypeOf(field_overrides)).Struct.fields) |field| {
if (!@hasField(T, field.name)) @compileError("override contains bad field" ++ field);
};
inline for (comptime @typeInfo(T).Struct.fields) |field| {
if (comptime @hasField(@TypeOf(field_overrides), field.name))
@field(result, field.name) = @field(field_overrides, field.name)
else
@field(result, field.name) = @field(source, field.name);
}
return result;
}
/// Stores type-erased pointers to items in comptime extensible data structures,
/// which allows e.g. assembling a tuple through multiple calls rather than all
/// at once.
pub const TupleBuilder = struct {
pointers: []const *const anyopaque = &[0]*const anyopaque{},
types: []const type = &[0]type{},
pub fn add(comptime self: *@This(), comptime item: anytype) void {
self.pointers = self.pointers ++ &[_]*const anyopaque{@as(*const anyopaque, &item)};
self.types = self.types ++ &[_]type{@TypeOf(item)};
}
pub fn retrieve(comptime self: @This(), comptime index: comptime_int) self.types[index] {
return @ptrCast(*const self.types[index], @alignCast(@alignOf(*const self.types[index]), self.pointers[index])).*;
}
pub fn realTuple(comptime self: @This()) self.TupleType() {
comptime {
var result: self.TupleType() = undefined;
var idx = 0;
while (idx < self.types.len) : (idx += 1) {
result[idx] = self.retrieve(idx);
}
return result;
}
}
pub fn TupleType(comptime self: @This()) type {
comptime {
var fields: [self.types.len]StructField = undefined;
for (self.types, 0..) |Type, idx| {
var num_buf: [128]u8 = undefined;
fields[idx] = .{
.name = std.fmt.bufPrint(&num_buf, "{d}", .{idx}) catch @compileError("failed to write field"),
.type = Type,
.default_value = null,
// TODO: is this the right thing to do?
.is_comptime = false,
.alignment = if (@sizeOf(Type) > 0) @alignOf(Type) else 0,
};
}
return @Type(.{ .Struct = .{
.layout = .Auto,
.fields = &fields,
.decls = &.{},
.is_tuple = true,
} });
}
}
};
test "add basic default" {
const Base = struct { a: u8 };
const Defaulted = UpdateDefaults(Base, .{ .a = 4 });
const value = Defaulted{};
try std.testing.expectEqual(@as(u8, 4), value.a);
}
test "overwrite basic default" {
const Base = struct { a: u8 = 0 };
const Defaulted = UpdateDefaults(Base, .{ .a = 1 });
const value = Defaulted{};
try std.testing.expectEqual(@as(u8, 1), value.a);
}
test "add string default" {
const Base = struct { a: []const u8 };
const Defaulted = UpdateDefaults(Base, .{ .a = "hello" });
const value = Defaulted{};
try std.testing.expectEqual(@as([]const u8, "hello"), value.a);
}
test "add null default" {
const Base = struct { a: ?u8 };
const Defaulted = UpdateDefaults(Base, .{ .a = null });
const value = Defaulted{};
try std.testing.expectEqual(@as(?u8, null), value.a);
}
test "add enum default" {
const Options = enum { good, bad };
const Base = struct { a: Options };
const Defaulted = UpdateDefaults(Base, .{ .a = .good });
const value = Defaulted{};
try std.testing.expectEqual(Options.good, value.a);
}
test "preserve existing default" {
const Base = struct { a: ?u8 = 2, b: u8 };
const Defaulted = UpdateDefaults(Base, .{ .b = 3 });
const value = Defaulted{};
try std.testing.expectEqual(@as(?u8, 2), value.a);
try std.testing.expectEqual(@as(?u8, 3), value.b);
}
test "add multiple defaults" {
const Base = struct { a: u8, b: i8, c: ?u8 };
const Defaulted = UpdateDefaults(Base, .{ .a = 3, .c = 2 });
const value = Defaulted{ .b = -1 };
try std.testing.expectEqual(@as(u8, 3), value.a);
try std.testing.expectEqual(@as(i8, -1), value.b);
try std.testing.expectEqual(@as(?u8, 2), value.c);
}