This is basically a full rewrite but with a much more solid concept of what the public API looks like, which has informed some of the lower-level decisions. This is not at feature parity with the main branch yet, but it does handle some things better. The main functionality missing is the help text generation and subcommands. There's still some design to think about on the subcommand side of things.
166 lines
6.0 KiB
Zig
166 lines
6.0 KiB
Zig
const std = @import("std");
|
|
const StructField = std.builtin.Type.StructField;
|
|
|
|
/// Given a type and a struct literal of defaults to add, this function creates
|
|
/// a simulacrum type with additional defaults set on its fields.
|
|
///
|
|
/// This function cannot remove default values from fields, but it can add some
|
|
/// to fields that don't have them, and it can overwrite existing defaults
|
|
pub fn UpdateDefaults(comptime input: type, comptime defaults: anytype) type {
|
|
comptime {
|
|
const inputInfo = @typeInfo(input);
|
|
const fieldcount = switch (inputInfo) {
|
|
.Struct => |spec| blk: {
|
|
if (spec.decls.len > 0) {
|
|
@compileError("UpdateDefaults only works on structs " ++
|
|
"without decls due to limitations in @Type.");
|
|
}
|
|
break :blk spec.fields.len;
|
|
},
|
|
else => @compileError("can only add default value to struct type"),
|
|
};
|
|
|
|
var fields: [fieldcount]StructField = undefined;
|
|
for (inputInfo.Struct.fields, 0..) |field, idx| {
|
|
fields[idx] = .{
|
|
.name = field.name,
|
|
.field_type = field.field_type,
|
|
// the cast ostensibly does type checking for us. It also makes
|
|
// setting null defaults work, and it converts comptime_int to
|
|
// the appropriate type, which is nice for ergonomics. Not sure
|
|
// if it introduces weird edge cases. Probably it's fine?
|
|
.default_value = if (@hasField(@TypeOf(defaults), field.name))
|
|
@ptrCast(?*const anyopaque, &@as(field.field_type, @field(defaults, field.name)))
|
|
else
|
|
field.default_value,
|
|
.is_comptime = field.is_comptime,
|
|
.alignment = field.alignment,
|
|
};
|
|
}
|
|
|
|
return @Type(.{ .Struct = .{
|
|
.layout = inputInfo.Struct.layout,
|
|
.backing_integer = inputInfo.Struct.backing_integer,
|
|
.fields = &fields,
|
|
.decls = inputInfo.Struct.decls,
|
|
.is_tuple = inputInfo.Struct.is_tuple,
|
|
} });
|
|
}
|
|
}
|
|
|
|
pub fn enum_length(comptime T: type) comptime_int {
|
|
return @typeInfo(T).Enum.fields.len;
|
|
}
|
|
|
|
/// Stores type-erased pointers to items in comptime extensible data structures,
|
|
/// which allows e.g. assembling a tuple through multiple calls rather than all
|
|
/// at once.
|
|
pub const MutableTuple = struct {
|
|
pointers: []const *const anyopaque = &[0]*const anyopaque{},
|
|
types: []const type = &[0]type{},
|
|
|
|
pub fn add(comptime self: *@This(), comptime item: anytype) void {
|
|
self.pointers = &(@as([self.pointers.len]*const anyopaque, self.pointers[0..self.pointers.len].*) ++ [1]*const anyopaque{@as(*const anyopaque, &item)});
|
|
self.types = &(@as([self.types.len]type, self.types[0..self.types.len].*) ++ [1]type{@TypeOf(item)});
|
|
}
|
|
|
|
pub fn retrieve(comptime self: @This(), comptime index: comptime_int) self.types[index] {
|
|
return @ptrCast(*const self.types[index], @alignCast(@alignOf(*const self.types[index]), self.pointers[index])).*;
|
|
}
|
|
|
|
pub fn realTuple(comptime self: @This()) self.TupleType() {
|
|
comptime {
|
|
var result: self.TupleType() = undefined;
|
|
var idx = 0;
|
|
while (idx < self.types.len) : (idx += 1) {
|
|
result[idx] = self.retrieve(idx);
|
|
}
|
|
return result;
|
|
}
|
|
}
|
|
|
|
pub fn TupleType(comptime self: @This()) type {
|
|
comptime {
|
|
var fields: [self.types.len]StructField = undefined;
|
|
for (self.types, 0..) |Type, idx| {
|
|
var num_buf: [128]u8 = undefined;
|
|
fields[idx] = .{
|
|
.name = std.fmt.bufPrint(&num_buf, "{d}", .{idx}) catch @compileError("failed to write field"),
|
|
.type = Type,
|
|
.default_value = null,
|
|
// TODO: is this the right thing to do?
|
|
.is_comptime = false,
|
|
.alignment = if (@sizeOf(Type) > 0) @alignOf(Type) else 0,
|
|
};
|
|
}
|
|
|
|
return @Type(.{ .Struct = .{
|
|
.layout = .Auto,
|
|
.fields = &fields,
|
|
.decls = &.{},
|
|
.is_tuple = true,
|
|
} });
|
|
}
|
|
}
|
|
};
|
|
|
|
test "add basic default" {
|
|
const Base = struct { a: u8 };
|
|
const Defaulted = UpdateDefaults(Base, .{ .a = 4 });
|
|
|
|
const value = Defaulted{};
|
|
try std.testing.expectEqual(@as(u8, 4), value.a);
|
|
}
|
|
|
|
test "overwrite basic default" {
|
|
const Base = struct { a: u8 = 0 };
|
|
const Defaulted = UpdateDefaults(Base, .{ .a = 1 });
|
|
|
|
const value = Defaulted{};
|
|
try std.testing.expectEqual(@as(u8, 1), value.a);
|
|
}
|
|
|
|
test "add string default" {
|
|
const Base = struct { a: []const u8 };
|
|
const Defaulted = UpdateDefaults(Base, .{ .a = "hello" });
|
|
|
|
const value = Defaulted{};
|
|
try std.testing.expectEqual(@as([]const u8, "hello"), value.a);
|
|
}
|
|
|
|
test "add null default" {
|
|
const Base = struct { a: ?u8 };
|
|
const Defaulted = UpdateDefaults(Base, .{ .a = null });
|
|
|
|
const value = Defaulted{};
|
|
try std.testing.expectEqual(@as(?u8, null), value.a);
|
|
}
|
|
|
|
test "add enum default" {
|
|
const Options = enum { good, bad };
|
|
const Base = struct { a: Options };
|
|
const Defaulted = UpdateDefaults(Base, .{ .a = .good });
|
|
|
|
const value = Defaulted{};
|
|
try std.testing.expectEqual(Options.good, value.a);
|
|
}
|
|
|
|
test "preserve existing default" {
|
|
const Base = struct { a: ?u8 = 2, b: u8 };
|
|
const Defaulted = UpdateDefaults(Base, .{ .b = 3 });
|
|
|
|
const value = Defaulted{};
|
|
try std.testing.expectEqual(@as(?u8, 2), value.a);
|
|
try std.testing.expectEqual(@as(?u8, 3), value.b);
|
|
}
|
|
|
|
test "add multiple defaults" {
|
|
const Base = struct { a: u8, b: i8, c: ?u8 };
|
|
const Defaulted = UpdateDefaults(Base, .{ .a = 3, .c = 2 });
|
|
|
|
const value = Defaulted{ .b = -1 };
|
|
try std.testing.expectEqual(@as(u8, 3), value.a);
|
|
try std.testing.expectEqual(@as(i8, -1), value.b);
|
|
try std.testing.expectEqual(@as(?u8, 2), value.c);
|
|
}
|