NOCLIP/source/meta.zig
torque 04722f938e
all: continue organization and add bakery
The bakery bakes the user context type into an object so that it
doesn't have to be specified over and over again. This ends up being a
nicer way of specifying the CLI parameters, except for the fact that
it requires a slightly odd comptime block construct due to `var` not
working at the top level for some reason (and `comptime var` also not
working).
2022-11-27 10:59:06 -08:00

162 lines
5.9 KiB
Zig

const std = @import("std");
const StructField = std.builtin.Type.StructField;
/// Given a type and a struct literal of defaults to add, this function creates
/// a simulacrum type with additional defaults set on its fields.
///
/// This function cannot remove default values from fields, but it can add some
/// to fields that don't have them, and it can overwrite existing defaults
pub fn UpdateDefaults(comptime input: type, comptime defaults: anytype) type {
comptime {
const inputInfo = @typeInfo(input);
const fieldcount = switch (inputInfo) {
.Struct => |spec| blk: {
if (spec.decls.len > 0) {
@compileError("UpdateDefaults only works on structs " ++
"without decls due to limitations in @Type.");
}
break :blk spec.fields.len;
},
else => @compileError("can only add default value to struct type"),
};
var fields: [fieldcount]StructField = undefined;
for (inputInfo.Struct.fields) |field, idx| {
fields[idx] = .{
.name = field.name,
.field_type = field.field_type,
// the cast ostensibly does type checking for us. It also makes
// setting null defaults work, and it converts comptime_int to
// the appropriate type, which is nice for ergonomics. Not sure
// if it introduces weird edge cases. Probably it's fine?
.default_value = if (@hasField(@TypeOf(defaults), field.name))
@ptrCast(?*const anyopaque, &@as(field.field_type, @field(defaults, field.name)))
else
field.default_value,
.is_comptime = field.is_comptime,
.alignment = field.alignment,
};
}
return @Type(.{ .Struct = .{
.layout = inputInfo.Struct.layout,
.backing_integer = inputInfo.Struct.backing_integer,
.fields = &fields,
.decls = inputInfo.Struct.decls,
.is_tuple = inputInfo.Struct.is_tuple,
} });
}
}
/// Stores type-erased pointers to items in comptime extensible data structures,
/// which allows e.g. assembling a tuple through multiple calls rather than all
/// at once.
pub const MutableTuple = struct {
pointers: []const *const anyopaque = &[0]*const anyopaque{},
types: []const type = &[0]type{},
pub fn add(comptime self: *@This(), comptime item: anytype) void {
self.pointers = &(@as([self.pointers.len]*const anyopaque, self.pointers[0..self.pointers.len].*) ++ [1]*const anyopaque{@as(*const anyopaque, &item)});
self.types = &(@as([self.types.len]type, self.types[0..self.types.len].*) ++ [1]type{@TypeOf(item)});
}
pub fn retrieve(comptime self: @This(), comptime index: comptime_int) self.types[index] {
return @ptrCast(*const self.types[index], @alignCast(@alignOf(*const self.types[index]), self.pointers[index])).*;
}
pub fn realTuple(comptime self: @This()) self.TupleType() {
comptime {
var result: self.TupleType() = undefined;
var idx = 0;
while (idx < self.types.len) : (idx += 1) {
result[idx] = self.retrieve(idx);
}
return result;
}
}
pub fn TupleType(comptime self: @This()) type {
comptime {
var fields: [self.types.len]StructField = undefined;
for (self.types) |Type, idx| {
var num_buf: [128]u8 = undefined;
fields[idx] = .{
.name = std.fmt.bufPrint(&num_buf, "{d}", .{idx}) catch unreachable,
.field_type = Type,
.default_value = null,
// TODO: is this the right thing to do?
.is_comptime = false,
.alignment = if (@sizeOf(Type) > 0) @alignOf(Type) else 0,
};
}
return @Type(.{ .Struct = .{
.layout = .Auto,
.fields = &fields,
.decls = &.{},
.is_tuple = true,
} });
}
}
};
test "add basic default" {
const Base = struct { a: u8 };
const Defaulted = UpdateDefaults(Base, .{ .a = 4 });
const value = Defaulted{};
try std.testing.expectEqual(@as(u8, 4), value.a);
}
test "overwrite basic default" {
const Base = struct { a: u8 = 0 };
const Defaulted = UpdateDefaults(Base, .{ .a = 1 });
const value = Defaulted{};
try std.testing.expectEqual(@as(u8, 1), value.a);
}
test "add string default" {
const Base = struct { a: []const u8 };
const Defaulted = UpdateDefaults(Base, .{ .a = "hello" });
const value = Defaulted{};
try std.testing.expectEqual(@as([]const u8, "hello"), value.a);
}
test "add null default" {
const Base = struct { a: ?u8 };
const Defaulted = UpdateDefaults(Base, .{ .a = null });
const value = Defaulted{};
try std.testing.expectEqual(@as(?u8, null), value.a);
}
test "add enum default" {
const Options = enum { good, bad };
const Base = struct { a: Options };
const Defaulted = UpdateDefaults(Base, .{ .a = .good });
const value = Defaulted{};
try std.testing.expectEqual(Options.good, value.a);
}
test "preserve existing default" {
const Base = struct { a: ?u8 = 2, b: u8 };
const Defaulted = UpdateDefaults(Base, .{ .b = 3 });
const value = Defaulted{};
try std.testing.expectEqual(@as(?u8, 2), value.a);
try std.testing.expectEqual(@as(?u8, 3), value.b);
}
test "add multiple defaults" {
const Base = struct { a: u8, b: i8, c: ?u8 };
const Defaulted = UpdateDefaults(Base, .{ .a = 3, .c = 2 });
const value = Defaulted{ .b = -1 };
try std.testing.expectEqual(@as(u8, 3), value.a);
try std.testing.expectEqual(@as(i8, -1), value.b);
try std.testing.expectEqual(@as(?u8, 2), value.c);
}