NOCLIP/source/params.zig

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const std = @import("std");
const handlers = @import("./handlers.zig");
pub const Brand = enum {
Option,
Flag,
Argument,
Command,
};
pub const ArgCount = union(enum) {
// TODO: how is this different than .Some = 0?
None: void,
Some: u32,
// TODO: how is this meaningfully different than .Some = 2 ** 32 - 1? (it
// is unlikely anyone would specify 4 billion arguments on the command line,
// or that the command line would tolerate such a thing particularly well)
Many: void,
};
pub const ParameterArgs = struct {
Output: type,
UserContext: type,
nice_type: ?[]const u8 = null,
};
pub fn Option(comptime args: ParameterArgs) type {
// We use a combination of the resultType and default value to decide if an
// option must be provided to the command line. The default is specified
// when the type is constructed, so we cannot definitively decide it here.
// It can be checked (along with the handler function) when constructing
// the CommandResult type and thus be reasonably compile-time checked.
comptime var result = struct {
pub const brand: Brand = .Option;
const mayBeOptional: bool = switch (@typeInfo(args.Output)) {
.Optional => true,
else => false,
};
pub const ResultType: type = args.Output;
pub const ContextType: type = args.UserContext;
name: []const u8,
// Should this be unconditionally made an optional type? Adding an extra
// layer of optional here doesn't seem to give us any advantage that I
// can think of. An argument is optional if either mayBeOptional is true
// or default is not null.
default: (if (mayBeOptional) args.Output else ?args.Output) = null,
// this is optional so that null can be provided as a default if there's
// not a sane default handler that can be selected (or generated). The
// handler can never actually be null, so we'll check for that when
// creating CommandResult and cause a compileError there if the handler
// is null. That will allow us to force unwrap these safely in the
// parsing funcion.
handler: ?handlers.HandlerType(args) = handlers.getDefaultHandler(args),
short: ?*const [2]u8 = null,
long: ?[]const u8 = null,
help: ?[]const u8 = null,
envVar: ?[]const u8 = null,
hideResult: bool = false,
// TODO: for ArgCount.Some > 1 semantics: automatically wrap args.Output
// in an array? Eliminates the need for an allocator, but precludes
// memory management techniques that may be better.
args: ArgCount = .{ .Some = 1 },
pub fn required(self: @This()) bool {
return !@TypeOf(self).mayBeOptional and self.default == null;
}
pub fn type_name(self: @This()) []const u8 {
if (args.nice_type) |name| return name;
return @typeName(@TypeOf(self).ResultType);
}
};
return result;
}
pub fn StringOption(comptime UserContext: type) type {
return Option(.{ .Output = []const u8, .UserContext = UserContext, .nice_type = "string" });
}
// this could be Option(bool) except it allows truthy/falsy flag variants
// and it doesn't want to parse a value. with some contortions, it could be
// lowered into a pair of Option(bool), if we allowed multiple different
// arguments to specify the same output field name.
const ShortLong = struct {
short: ?*const [2]u8 = null,
long: ?[]const u8 = null,
};
// Flags don't have a conversion callback,
pub fn Flag(comptime UserContext: type) type {
return struct {
pub const brand: Brand = .Flag;
// TODO: it may in some cases be useful to distinguish if the flag has been
// entirely unspecified, but I can't think of any right now.
pub const ResultType: type = bool;
pub const ContextType: type = UserContext;
name: []const u8,
default: ?bool = false,
truthy: ShortLong = .{},
falsy: ShortLong = .{},
help: ?[]const u8 = null,
envVar: ?[]const u8 = null,
hideResult: bool = false,
eager: ?*const fn (UserContext, CommandData) anyerror!void = null,
pub fn required(self: @This()) bool {
if (self.default) |_| return false;
return true;
}
pub fn type_name(_: @This()) []const u8 {
return "bool";
}
};
}
pub fn produceHelp(comptime UserContext: type) *const fn (UserContext, CommandData) anyerror!void {
return struct {
pub fn handler(_: UserContext, data: CommandData) !void {
std.debug.print("{s}\n", .{data.help});
std.process.exit(0);
}
}.handler;
}
// I haven't really figured out a way not to special case the help flag.
// Everything else assumes that it can be handled in a vacuum without worrying
// about intermediates (and must be so, as we don't have a deterministic order
// for assembling the result. We could make the parse order deterministic, but
// I suspect it would require increasing the parser complexity a fair amount).
// Flag types are created on the fly, so we can only actually hand pre-composed
// help text to whatever callback this provides.
pub const HelpFlagArgs = struct {
name: []const u8 = "help",
short: ?*const [2]u8 = "-h",
long: ?[]const u8 = "--help",
help: []const u8 = "print this help message and exit",
};
pub fn HelpFlag(comptime UserContext: type, comptime args: HelpFlagArgs) Flag(UserContext) {
return Flag(UserContext){
.name = args.name,
.truthy = .{ .short = args.short, .long = args.long },
.help = args.help,
.hideResult = true,
.eager = produceHelp(UserContext),
};
}
pub const defaultHelpFlag = HelpFlag(.{});
pub fn Argument(comptime args: ParameterArgs) type {
// NOTE: optional arguments are kind of weird, since they're identified by
// the order they're specified on the command line rather than by a named
// flag. As long as the order is not violated, it's perfectly safe to omit
// them if the provided specification supplies a default value.
return struct {
pub const brand: Brand = .Argument;
const mayBeOptional: bool = switch (@typeInfo(args.Output)) {
.Optional => true,
else => false,
};
pub const ResultType: type = args.Output;
pub const ContextType: type = args.UserContext;
name: []const u8,
default: (if (mayBeOptional) args.Output else ?args.Output) = null,
handler: ?handlers.HandlerType(args) = handlers.getDefaultHandler(args),
help: ?[]const u8 = null,
hideResult: bool = false,
// allow loading arguments from environmental variables? I don't think
// it's possible to come up with sane semantics for this.
pub fn required(self: @This()) bool {
return !@TypeOf(self).mayBeOptional and self.default == null;
}
pub fn type_name(self: @This()) []const u8 {
if (args.nice_type) |name| return name;
return @typeName(@TypeOf(self).ResultType);
}
};
}
pub fn StringArg(comptime UserContext: type) type {
return Argument(.{ .Output = []const u8, .UserContext = UserContext, .nice_type = "string" });
}
pub const CommandData = struct {
pub const brand: Brand = .Command;
name: []const u8,
help: []const u8 = "",
// cheesy way to allow deferred initialization of the subcommands
subcommands: ?std.ArrayList(*CommandData) = null,
};